Research 01 Technology 02 Evidence levels 03 Results 04 Contact 05 GitHub ↗
Research

Research, with the logs attached.

We study how to make AI systems checkable: what a model computed, what an agent did, and how much of either can be proven. Every result ships with its code, its raw logs and a list of what it does not show.

Programmes

Three lines of work that share one question: when an AI system says something happened, what is the evidence, and how strong is it?

01 · Proving

Proofs of inference on consumer GPUs

We ported Anthropic's open-source FlashProve prover from a datacenter H100 to a 16 GB gaming card, then measured what fits: a real tiny model, layers at Llama 4 Maverick's width, and full batches of 64 requests.

02 · Evidence

Graded evidence for agents

Receipts for an agent's actions that state a level for every claim, from observed to computation-proven, and a checker that recomputes each level instead of trusting the issuer.

03 · Memory

Learning from what happened next

Which experiences should change an agent's future behaviour? Our first experiment tested consequence-aware memory in a controlled simulation. It does not establish transfer to language-model agents.

Method

How we keep ourselves honest. These rules come from our research charter and apply to every proving and evidence experiment.

01

One experiment at a time

Each has a success condition and a stop condition, stated before it runs. A failed conversion check or a rejected proof stops the work; it is never patched around.

02

The judge is never ours

Proofs are accepted only by the unmodified upstream verifier, built from a separate pristine checkout. We never edit a source file to change a result.

03

Raw logs, kept

Commands, full logs, exit codes, hashes and hardware are stored with every run. Published numbers trace to a log line and a checksum.

04

Limits come first

Every write-up has a section on what it does not show. We do not say “first” without a documented prior-art search, and we never show a bare “verified”.

Have a GPU? Check us.

The single most useful contribution is running our port on your own card, especially another consumer GPU or native Linux.